Faust Robe
Utilizing the energy converted from sacrist fragments, the
Faust Robe is a protector created through alchemy techniques. From this
description, one may say it is an object that is incredibly similar to the
Symphogear. However, there is a significant difference. A song (chant) is not necessary
to activate it. In Carol’s case it normally
took the form of a harp, the same as one talked of in legend, however when she
plucked the strings the harp changed form and adorned to her body. The sound
produced by the strings not only amplified Carol’s alchemic powers, but also
proved incredibly flexible and useful in battle. A swing of the strings created
an intense slashing attack capable of bisecting objects, and demonstrated various
capabilities in battle by changing its form. It exhibited a combat potential that
did not lose out even when faced against multiple Adaptors.
Dur da Blá
The harp used by one of the chief gods of Celtic mythology, Dagda. Presently it had
been thought to only exist as a sacrist fragment, but Carol took possession of
it and made it into a weapon that she played upon the battlefield.
Arnica
A medicinal herb that is said to grow deep in the recesses
of mountains. It’s effect is so strong that it has also been referred to as Xiancao.
In the past, Carol’s father Isaac extracted the chemicals it contained and used
them to make a medicine which cured a prevalent disease and saved many people
of nearby villages. It was part of his pride as an alchemist that the cure was
not due to god or other supernatural causes, but rather human hands that successfully
struggled against fate.
Château de Tiffauges
A gigantic device that takes its name from a taboo castle,
where acts of immorality occurred nightly. It is also the residence of Carol
and her dolls, created by using various sacrists and black arts technology as
patchwork. Currently it remains under construction, however all that remains
are the trigger parts necessary to activate and control the machine, and once
that is complete it can be used as a World Destructor.
Airget-lamh
A gear created from a sacrist fragment brought to the
Federal Institute of Sacrists (F.I.S.) by Fine. The source of the black arts
tech that utilized the fragment were known to Professor Nastassja, but since
her death it is a Symphogear that remains shrouded in mystery. In the
beginning, the gear was worn by Serena, however currently its shine has been
inherited by her older sister, Maria.
Memories
The power source of Carol and the Auto-Scorer’s alchemy. Their
personal experiences that are stored in the brain as memories can be used and
turned into combat potential. However, in order to obtain enough memories to
make this system efficient they have been forcibly stealing and collecting
memories from other people’s minds. Garie, who possess the holy grail, is the
most skilled at handling memories and in addition to collecting them, is also
capable of sharing them among the other Auto-Scorers. Leiur and Phara are not
capable of sharing any memories, however they can forcibly collect them from
humans. Micha, the doll specifically designed for combat, can not gather
memories on her own and as long as she does not receive any from Garie, has no
other means of collecting enough to make herself functional.
Ignite Module
When the damaged gears were restored, this was added as a
combat booster. It utilizes the “Berserk” mechanism that had been analyzed after
previously being observed in cases of sacrist/human fusions. As a result, the
module is capable of bringing out energy levels on par with that of the berserk
mode. However, because it also offers the ability for the user to retain their presence
of mind and utilize their fighting techniques, it can be considered a
considerable improvement in fighting strength outside of measureable values. The
large increase in output does more than simply raise offensive strength, it
also raises defensive power which reduces the burden the adaptors feel from the
backfire, increasing their durability. This change in offensive and defensive
power makes this a trump card useful for getting out of difficult situations.
The Ignite Module grants the user a high increase in energy
output and durability for a short period of time. Because the threats that
accompany the berserk form are still present, the module is furnished with 3
different levels of safeties to ensure that the adaptor will not lose their
mind when using it. Each time a safety is released, the berserk energy is more
purely focused into the user’s combat potential. However there is a time limit
attached (a count of 999), this starts from when the first stage of Unsheathe
is activated. From there if the user proceeds to the second grade or beyond, the
energy gets used up at an even faster rate and upon use will naturally exhaust
the count faster. When the count becomes 0 the system will forcibly cancel the
Symphogear, even if the user is in the middle of a battle, and therefore
depending on the circumstances may expose them to even further danger.
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